This is a character I started working on in Project and Portfolio 6 at Fullsail University. There were a significant number of challenges involved with this character such as modeling the braids, feathers, and in particular the face. There are several things I'm proud of about this character, but there are also things I would like to improve on for future models. I particular I would like to learn how to get displacement maps working correctly using Renderman. Currently the maps result in a puffy look.