This is a dragon character bust which I started in Project and Portfolio 4, and rendered for my final project and demo reel. It has been UV mapped and textured using the UDIM workflow. It was the first of three projects I worked on and has some issues due to inexperience. In particular I struggled with texturing, and creating the right look for the final render. It still has these issues, but I've chosen to move onto other projects and learn how to improve from this.